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Release date 2019 Publisher Sony Pictures VR
Role Lead Gameplay Designer Engine Unreal engine

Groundhog Day: Like Father Like Son

In Groundhog Day: Like Father, Like Son, you’ll play as the charming but arrogant Phil Connors Jr., who grew up in the shadow of his father — a man who spent a lifetime repeating a single day until he had made it perfect. But for Phil Jr., today is the worst day of his life.

He’s trapped back home in Punxsutawney, the small town he thought he’d escaped, where he can’t even get a decent cappuccino — and he’s going to have to repeat the day over and over, until he learns the true value of friends and family.

Role:

In this project I was Lead Gameplay Designer. I was responsible for the gameplay team, including all interactions and minigames of the game as well as their progression and distribution within the title. Not only from the prototype phase, but all the way to the final iteration and integration with other departments.

I also helped develop the game narrative and quests for each of the characters while supporting the creative director and project lead.

 
 
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