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Release date 2017 Publisher Six Foot
Role Level Designer Engine Unreal engine

RiME

RiME is a single-player puzzle adventure game about a young boy shipwrecked on a mysterious island after a torrential storm.

Players must use their wits to decipher the challenges and secrets of an expansive world strewn with rugged terrain, wild creatures and the crumbling ruins of a long-forgotten civilization.

With subtle narrative, colorful artwork and a sweeping score, RiME offers players a meaningful journey filled with discovery.

Role:

I was responsible for designing and implementing most of the first level’s puzzle design, game mechanic introduction , pacing and structure iteration and polishing. Also, as part of the level design team I was responsible for polishing many puzzles , gameplay areas and scripted sequences for the game, as well as bug fixing across the entire game. I was also the sole responsible for all the game’s persistence system. Plus a few achievement’s implementation.

 
 
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