RiME
RiME is a single-player puzzle adventure game about a young boy shipwrecked on a mysterious island after a torrential storm. Players must use their wits to decipher the challenges and secrets of an expansive world strewn with rugged terrain, wild creatures and the crumbling ruins of a long-forgotten civilization. With subtle narrative, colorful artwork and a sweeping score, RiME offers players a meaningful journey filled with discovery.
Role:
I was responsible for designing and implementing most of the first level’s puzzle design, game mechanic introduction , pacing and structure iteration and polishing. Also, as part of the level design team I was responsible for polishing many puzzles , gameplay areas and scripted sequences for the game, as well as bug fixing across the entire game. I was also the sole responsible for all the game’s persistence system. Plus a few achievement’s implementation. |